(Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format.įor one thing, it has an overarching structure. Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. This is explicitly a game about restoring order from chaos, which, come to think of it, may be the idea motivating the entire puzzle game genre.Įris, the Greek god of discord, is certainly having more fun now that she’s free from that old puzzle box As they scramble up the world, you embark on a globe-trotting adventure to re-capture them by cleaning up their disarray, literally putting things back in order. The box has been opened, inevitably, freeing the tricksters so they may wreck havoc once again. Pandora’s box, the mythical container of evil from Greek mythology, is reimagined here as a puzzle box, holding the spirits of trickster deities from various myths and folklore, like the spider god Anansi and Puck the fairy. Instead, it’s a visual puzzle game, defined by an almost archaic sense of wonder. ![]() ![]() Pandora’s Box was one of the games Pajitnov worked on with Microsoft, and it marks a surprising step away from the Tetris-style games that had characterized his work up to this point. ![]() Here’s a odd thing: back in 1996, Microsoft hired Alexey Pajitnov, the creator of Tetris, to design puzzle games for Windows 95.
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